

June 2017
Vol. V, No. 6
The VALUE project: Video Games and Archaeology at Leiden University
By Aris Politopoulos
What do video games have to do with archaeology? The worlds of Grand Theft Auto, Super Mario Bros., or Tetris seem a far cry from anything archaeologists usually work on. But both involve imagining and visualizing worlds populated by humans, with human behavior and culture (and sometimes with mutated humans, aliens, the undead, and giant gorillas throwing barrels).
VALUE (Videogames and Archaeology at Leiden University) began two and a half years ago. One of our many goals is to show the great potential video games have for archaeology in terms of public outreach, heritage preservation, and education, but also for actual research.
To achieve this, we began by mapping our faculty’s interest in video games through a survey. It turned out that a large number of archaeology students and staff members at Leiden played video games. The survey also noted that while the inclusion of history and historical facts in video games was enjoyable, people often found it trivial. In addition, many people were intrigued by the idea of our project and expressed interest in participating in activities related to archaeology and video games.
We began to raise academic awareness on the topic of video games and archaeology, as well as showcase its vast possibilities. One of the core things we do is to shoot and host an online ‘let’s play’ show called ‘Streaming the Past’ which is live-streamed once a month and then made available on YouTube. In every show, we choose one or two video games and a relevant archaeological theme, such as violence and human nature, colonialism, or collapse, and discuss how these are incorporated, intentionally or not, in popular video games such Assassin’s Creed, Civilization and many more.
We also take this live-stream into the main hall of our faculty where students and staff members can sit and watch, but more importantly play and discuss together with us. A year ago, on the aftermath of the destruction of the Temple of Bel in Palmyra, we decided to do a stream about heritage under threat and the potential of video games for heritage re-construction, awareness and education. We decided to play Minecraft, one of the most-played video games of the last couple of years. In Minecraft, you get to build literally anything you want from blocks. We prepared a platform, laid out a number of plans from the temple of Bel and invited some scholars to briefly talk about the history of the temple and its importance as cultural heritage.
VALUE Logo (All images courtesy of Aris Politopoulos)
Results from the VALUE survey at the Faculty of Archaeology, Leiden University
Within the two hours of the stream a group of roughly 40 people took the controller and we managed to playfully reconstruct the temple of Baal, all the while discussing issues of heritage under threat, the archaeology of Palmyra and more. The audience consisted of scholars as well as students and children. It was amazing to see how everyone engaged in the building process, checking plans and discussing how we should approach the construction of the temple or what we can do about its destruction. At the end of the day, everyone felt like they had both learned something new and engaged in an entertaining activity. We also posted an in-depth report.
Screenshot of the platform prepared for the temple of Bel in Minecraft.
Photo showing the plans prepared for the Minecraft reconstruction of the temple (By: Vincent Vandemeulebroucke)






